Catsarewhat

Pick up the phone. Put on the mask. One hit kills. Bombay, 1994.
Action
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Turn the tunnel. Hit the beat. A rhythm runner where you rotate the whole world to the music.
Rhythm
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A 150-second game poem about movement without escape. No score. No game over.
Simulation
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Aim. Flick. Shatter. The street marble game, one thumb at a time.
Shooter
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Survive the subroutine. A top-down survivor against a machine that decided the problem was people.
Action
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Ride a paperboy’s cycle through a dawn mohalla and land the morning paper on every porch.
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Flick the striker, sink the king. A one-thumb carrom game in folk-art style.
Shooter
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Reconceptualization of Pong as SYNERGY, a game exploring collaborative rhythm and mutual balance
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