You are the last Unit. Your weapons fire themselves. All you control is where you stand, and what you become.

TERMINUS is a top-down survivor game where movement is the whole control scheme. No aim, no dash, no attack button. Weapons find the nearest enemy on their own, so the skill is position: where you stand, when you move, and what you pick when the level-up cards come.

What's in it

  • 6 zones, fifteen minutes each. The pressure only climbs.
  • 6 bosses, each teaching one skill. CORE, the last, asks for all of them at once.
  • 6 Units, six different ways to stand, sharing one upgrade pool.
  • 6 weapons that level to 6, four sockets at a time.
  • Three cards per level-up, Rares on a fixed schedule.
  • A permanent shop between runs. A bad run still counts: a win keeps 100% of your scrap, death keeps 75%, quitting keeps 35%.
  • An in-game DATABASE that reads the same data the game runs on, so it is never out of date.

How to play

  • WASD or arrow keys: move. That's it.
  • Weapons aim and fire on their own.
  • Pick one of three cards at every level-up.

About this build The browser version is the full game. Telemetry is switched off on the web, so nothing is collected or sent anywhere. For the best performance, use the Windows download.

Made by Designed, built and art-directed by Sanidhya Dev Gupta (catsarewhat studios). An independent project, balanced from real playtest data. All audio is synthesised in code. Art was generated from briefs I wrote, then curated and directed for this project. Type: Rajdhani (SIL OFL).

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorCatsarewhat
GenreAction
Made withUnity
Tags2D, Pixel Art, Retro, Singleplayer, Survivor-like
AI DisclosureAI Assisted, Graphics

Leave a comment

Log in with itch.io to leave a comment.